(image reposted from DLCentral)
(This post contains SPOILERS. Trigger warning: misogyny and homophobia.)
The Last of Us: Left Behind DLC (downloadable content) came out on Valentine’s Day 2014 with rabid anticipation and celebration from fans of the original Playstation 3 exclusive The Last of Us and TLoU: American Dreams comic series. But not everyone was thrilled with the game.
I won’t hide that I’m personally a huge fan of this franchise. I waited years for The Last of Us and kept track of various nuances in the video game design, legal matters, and updates. I beat both the game and the DLC several times on different difficulties. I’m above hundreds of thousands in terms of skill and rank on the The Last of Us multiplayer leaderboard. I’ve also read the comics. So, let there be no doubt that I know what I’m talking about when it comes to this.
The Last of Us excels in many ways that other games do not. The graphics are miles above the majority of games that came out in 2012 and 2013. The gameplay controls and mechanics are solid and allow players to make choices on how they want to deal with the conflict of each chapter. Want to sneak around like a silent and deadly assassin? Or would you rather jump in on danger with molotovs and nail bombs and guns blazing? Players even get the option to have conversations with some of the NPCs (non-player character) and AIs (artificial intelligence) of the game, with prompts provided of course. The game also limits how much ammo or supplies a player receives. It’s a tactic that makes the players really think about how they should use their items and re-think their strategies against the infected and enemy humans in this post-apocalyptic world.
The first ten minutes prove to be an emotional experience. Each character’s personality, although existing in a fictional post-apocalypse, comes off real and the interactions of these characters are crafted masterfully. Any gamer knows that video games are notorious for having horrible dialogue and even worse voice acting. The Last of Us forces other game companies watching the success of this installment to re-think how they handle these things. Sometimes it’s just not enough to spend hours going pew pew pew or smashing things in a story full of holes and ineffective voiceovers–even though that can be extremely fun too. One of the things that really makes this game is the way it forces companies as well as fans to re-think how they treat people who identify as women in their own stories and gaming community… well, it’s almost there.
Girls and women make up 45% of all gamers in the community. While that’s not a majority, it is still almost half the entire community. And despite such a significant number of girls and women playing video games, our representation still only fluctuate around 17% in TV shows, movies, video games, and even Congress. If we break it down for just the entertainment industry, women only make up 18% of directors and executive producers, 15% of writers, 4% of cinematographers, and 11% of protagonists in a story.
What does this have to do with The Last of Us? Well, the game isn’t perfect. I still felt it lacked female characters even as miscellaneous extras. Most of the humans the player will come across will be men. Most of the women I came across were mushroom infected hordes, officially known as “clickers.”
(Great female representation, huh?)
So what made this game different from the others before it? In this game, women actually made up a half or more of the main characters, which is sadly a rare occurrence. All the main women had motivations that were separate from the male lead, and this isn’t just a rarity, it’s almost non-existent in any form of media. These women were three dimensional and complex. They were flawed, vulnerable, and yet so fierce. Players even get the opportunity to play as a teenage girl in the video game as well as in the DLC. These are all good things when we keep in mind of how much female representation, especially good representation, is lacking in the media. But we shouldn’t get too excited about the bare minimum. It would definitely pass the Bechdel test but while this progressive move is noted and celebrated, we shouldn’t be setting our standards for basic decency so low. As much as I love The Last of Us, the game still followed the same tired formula of brooding white, middle aged man with women being hurt at his expense. So what did MRAs (Men’s Right Activists) and your general misogynists have to say about this bare minimum in treating women as if they were humans capable of complex thoughts?
It provoked angry nerds and geeks to crowd the forums with complaints like:
“Feminists did it. They are ruining one of my hobbies. For anyone who plays video games as one of their hobbies, The Last of Us is a pretty fun game…. The feminist messages were close to ruining a game I waited a year for…”
“…will my games be misogynist? You better ****ing believe it. Misogyny The likes of which will make duke nukem blush.”
(source: Men Going Their Own Way)
“At no point in the making of this game can you imagine Naughty Dog sitting down and saying “what we should do with our apolocayptic epic, is try and tackle feminism!”
“I’m all for stronger female characters but i also am sick of this sexist modern feminism which suggest been an attractive women is a bad thing. I also think it’s sexist to try repress straight male sexuality by suggesting its wrong to find women attractive by referring to it as objectification.”
“There are far more males play games than women…fact.Sick of hearing the constant nagging about sexism.”
(source: these comments are replies to The Last of Us isn’t the solution to sexism in games, but it’s a start.)
Some gamers took issue with the fact that many of the leadership roles in the video game were occupied by women, especially one woman of color named Marlene. She’s the leader of the Fireflies. It’s a rebellion group that’s focused on finding a cure to save humankind from this horrible zombie fungus affliction and dismantling the militaristic government system.
(Photo of Marlene, image reposted from GamerArtHub, original art concept and creation by Soanala Lee)
While the game faced heavy criticism from misogynistic players, The Last of Us hasn’t been left untouched by homophobia. In video games, people who identify as LGBTQ+ are either killed off, villains, or aren’t featured at all. I mean, the same can be said of most venues of media. So there’s no surprise when some of the heated backlash over the progressiveness of the game found its way to one character named Bill. He’s extremely paranoid, tactless, and rough but he’s very reliable. The game heavily implies with obvious subtext that Bill is gay. And it’s not just subtext, it’s been confirmed by one of the directors at Naughty Dog (company that created the game). GLAAD (Gay & Lesbian Alliance Against Defamation) voted Bill onto their list of most intriguing characters of 2013. And here’s what they had to say about him:
“One of the characters the player encounters over the course of the game is Bill, an unstable loner in the town of Lincoln with a talent for fixing things. Through dialogue and backstory, the player learns that Bill once had a partner named Frank who he loved, but the plague drove them apart and led Frank to a bitter end. Both helpful and contentious, Bill is as deeply flawed but wholly unique a gay character found in any storytelling medium this year.”
(photo of Bill, reposted from GamerArtHub, original art concept and creation by Soanala Lee)
I thought the creators would leave all mention of queerness at subtext and podcast interview like so many others (J.K. Rowling, anyone?). But Naughty Dog took a brave route with their addition to the full game. While this DLC serves as a prologue to the actual game, Left Behind revolves around just Ellie and her friend Riley. Making a video game that completely centers around teenage girls with their own personal motivations and feelings is already unheard of. And how fun, as best friends, they can even take selfies in a photobooth with the players choosing the poses and backgrounds. But Naughty Dog takes it one step further. The writers created a scene of vulnerability, tenderness, and love between two girls in a world ravished by violence, oppression, and plague.
You can watch the three minute scene here. I would recommend that the comments should be left alone though. But in case you need an extra warning, the comments are along the lines of:
“Yeah…. I threw the game in the trash cause of this…….
NAUGHTY DOG! NEXT TIME LET HER KISS A GUY!”
“It makes me angry seeing gays trying to take over media now Games?!”
“the team was influenced by feminism, disgusting.”
“the gay kiss is totally perverted and f***ing sick… Naughty Dog is dead to me.”
(I copied and pasted these comments by the way but decided to leave the commentators anonymous.)
The creators of The Last of Us confirms that Ellie is gay and that the kiss she shares with Riley is of love, not just understandably reaching out for warmth and affection in a cold world, but a kiss with intentions of romantic love. Has anyone ever seen a game like that other than a manipulation of some Sims that we may or may not have made in the past?
It’s taken great steps toward progress, but we should still be fighting for more representation of identities in our media other than the usual white, male, cisgender, and heterosexual. This game, while it probably won’t be a catalyst for a culture shift, should be the kind of thing that gamers use as a standard, a bare minimum for what’s considered acceptable. And as the giants we are, we should go beyond that.